| Sistema | Como funciona | | RuneSkills | 23 skills em estilo custom. Skills comuns vao ate 99; Attack, Strength, Defence e Hitpoints usam progressao estendida ate 199. Attack, Hitpoints, Mining, Strength, Agility, Smithing, Defence, Herblore, Fishing, Ranged, Thieving, Cooking, Prayer, Crafting, Firemaking, Magic, Fletching, Woodcutting, Runecraft, Slayer, Farming, Construction, Hunter | | Prayer | Sistema proprio com Prayer Points, altar/itens de restore, prayers de ataque/forca/defesa/magic/ranged, protecoes, Redemption, Retribution, Smite, Preserve, Protect Item e Rapid Restore. Rapid Restore limpa poison, fire, energy, bleeding, drown, freezing, dazzled e cursed em ciclos de 3 segundos. | | Weapon Proficiency | Armas suportadas evoluem do level 1 ao 20 com experiencia por dano e kills. Desbloqueia bonus como attack damage, defence, critical chance/damage, life leech, life on hit/kill, perfect shot, range e bonus contra tipos de monstros. | | Crafting | Crafting Station com recipes, joias, Crafting Dust e upgrade de tiers. Os upgrades de equipamento usam tier 1 a 3 com bonus de Hitpoints, status principal, critical e life leech. | | Smithing | Sistema com forge/anvil e progressao de barras: bronze, iron, steel, black, mythril, adamant, rune e dragon. Usa ores custom de Mining e interface propria no client. | | Gathering | Mining, Woodcutting, Fishing e Farming estao implementados com ferramentas, requisitos de level, chance de sucesso/falha, respawn e recompensas custom. | | Slayer | Slayer Task integrado por opcode/client module, com painel proprio no OTClient. | | Combat Balance | Monstros recebem balanceamento custom no startup, com estimativa de attack, strength, defence, magic, ranged, hitpoints e max hit. |
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